The
History of Dragonsgate, Continued
Previously,
we had established the skeletal frame of major historical events in
Dragonsgate, heaping on a few embellished details here and
there. Nevertheless, we're still very much operating in general
terms, not specific ones. So, for today, we'll be examining the
elements previously explored (but in-depth and with more connections
to the greater timeline of the world) and narrowing in on some more
specific events. Essentially, we'll be identifying lots of Proper
Nouns in the grand scheme of things.
To
recap, we had the following things already pegged out:
1.
The Great Mishap (some great Lovecraftian horror
that summarily stomped on everything)
2.
The War of the Nine Wands (because how badass does that sound?)
3.
The Northern Exodus/Genetic Ark (this one is a bit peculiar and might
actually be eliminated – if that were the case, then we'd still
need to figure out some way to explain the sudden appearance of new
races and people after the Great Mishap obliterated the majority of
them).
4.
The First Council of Nations
5.
The construction of the Librams and the War of the Librams
(now we have two major historical wars, and I'm starting to feel like
I'm relying on a war
as a major historical event too much – other things do happen, too,
from time to time).
6.
The Maradi Incursion (the spread of the people of Marad from the
southern reaches up into the mid-latitudes).
7.
The Andujan Unification (the nation of Andujas was originally a
fragmented series of nation-states and feuding territories)
8.
The division of the Kingdom of Algard into Windmarch and Seagate (a
crisis of succession, perhaps).
I've
also cobbled together a list of artifacts, entities and holidays that
will help me reverse-engineer other important events and occurrences.
These will mainly serve as
some filler to draw from in an effort to connect the dots. Some of
these won't be used, but they can come in handy in a pinch. Sometimes
it's pretty useful to have a list of NPCs, items, locations or other
incidental specifics (local holidays, the name of a tavern or local
authority figure; in this case, we have a little bit of everything:
-
The Legion of the Unbreaking
Ring
-
Althurn's Monolith (a mysterious, jade slab discovered in an
archaeological expedition)
-
The Sacred Peace
-
The Black Iron Wand, probably associated with the War of the Nine
Wands
-
The Swords of Casadholm/Blades of Corruption
-
A Planar Overlap (cosmic phenomenon)
-
Shadowfall
-
A significantly devastating blight/drought that crippled the power
center of several of the nations (or perhaps predecessor nations to
the current ones in Dragonsgate) that had to be corrected through
great effort or the intervention of some outside force).
-
A significant meteorite or comet impact widely associated as a
religious sign or divine Advent.
-Crystal
Day
-Third
Moon
-The
Parade of Bells
-The
ancestral Dwarven blade known as Stonebreaker
-The
Siege of Barad Isra
I
also want to try and think of ways to include a significant undead
threat/scourge that can serve as a major antagonist
or at least serve as a looming danger in the backdrop. It's always a
good idea to seed at least a few potential opportunities for chaos
and discord. As I've mentioned before, something needs to happen
relatively quickly in any campaign or story; failing to catalyze the
occurrence of something
dramatic and/or interesting will risk the possibility of losing the
attention of some or all of your players (or your audience). By
creating several threats (agents enacting their own schemes, whether
they're evil outright or just simply at odds with the players), you
give yourself numerous chances to steer the story toward, depending
on what your players' interests are gravitating toward. As a good
rule of thumb, if none of the players are biting a potential hook
you've devised, don't use it, even if you're particularly fond of it.
Player disinterest is the poison that will destroy even the most
carefully crafted campaign.
Additionally,
I want to try and reasonably integrate dragons into this campaign
setting. They're usually a fantasy staple that I try to avoid using
in my games (specifically because they are so pervasive in classic
settings). Given that the world is called Dragonsgate,
I feel like I'm morally obligated to include them. Maybe the plane
could serve as some sort of casablanca that the dragons fled to after
some other event elsewhere. Perhaps dragons are deities from another
plane whose worshipers eventually stopped believing in them as their
numbers declined (infighting amongst themselves would probably b the
most likely reason). Maybe they fled to Dragonsgate, finding the
world charred, battered and broken by the doings of the Lovecraftian
horror and decided that this would be a good place to make camp. I'm
actually liking this idea quite a bit. Also, if the dragons are
deities, then they would be a suitable explanation for the
'reseeding' of new lifeforms on the shattered planet – essentially
creating a new world and new worshipers for themselves. Well, that
worked out well. I've simultaneously figured out how to explain the
rise of new creatures in the vacuum after the Mishap and allowed for
dragons to have a reasonable presence in the world. I'll still say
that, as deities, the dragons would be reclusive and only rarely
directly intervene (at least in dragon form) in mortal affairs. Also,
given that dragons are so easily able to change their form, they
could easily masquerade as mortals great and small. I kind of like
the idea of a king of one of the nations actually being one of the
dragon gods. Kind of creates a lot of interesting possibilities.
Alright.
So, getting back on track, let's move through our 8 points from above
and try to get everything resolved into a cohesive matrix of
historical goodness.
I'm
actually kind of fond of the “Great Mishap” name. Originally, I'd
thought it would just be more of a placeholder name, but it's grown
on me. The Tieflings (ie. The cursed survivors from the previous
world) might view it differently than the current inhabitants, but
the circumstances are still one and the same. The only important
thing to note here is that knowledge of this event (from the
perspective of the current inhabitants of Dragonsgate) would be
limited. I think that the only way they would even be aware that
there was a world prior to their own is because of the deductive
reasoning of the dragons that came to the plane. In their place as
gods, they would probably have their own holy scripture that would
depict the world before as a bleak, horrible world that was
resurrected from the charred ashes by the divine grace of these
reptilian saviors. Essentially, though, the dragons don't have much
knowledge of what had happened, specifically that is, other than that
the world had clearly been destroyed by something. I'll say that one
of the dragon deities, almost oracular in his/her ability to divine
information, had used a powerful spell (vision or some other
divination spell) to learn of the horror,
but they would keep that information privy to only the most faithful,
or even just to themselves).
As far as the context of the Mishap, the evil entity whose evilness
triggered the summoning of uncontrollable magic to stop him will be
Maradun of the Pit a,
and I'll detail him in a little while (probably in the footnotes).
So, the horror destroyed everything, and, like Galactus1,
decided to leave afterward, searching for other worlds to devour. The
dragons came from another world and reseeded
life, giving Dragonsgate
a second lease on existence. Liking it so far. Eventually, we can
detail more about the tieflings and the heroes they originally were,
but that's getting a little beyond our goal at the moment (ie. Too
specific).
The
War of the Nine Wands. Sure, it sounds pretty awesome and
sufficiently epic. But what the heck are the eponymous wands, and why
are there nine of them? Why not ten? And why are there enough people
fighting over them to be called a war? All valid questions, and I
have no idea what the answer is right now. I feel a bit like George
Lucas, making up the Clone Warsb
for A New Hope then
vainly searching for some way to include them into the plot of my
prequels. I certainly don't want it to feel that pathetic,
so I'll endeavor to make it a significant event that lives up to its
epicness (epickness?). Already, part of my inkling is to connect the
wands to the dragons. Let's say there are nine dragons, and each has
a wand that is keyed to their specific portfolios of divine power.
This would have to be before they've really, truly been established
as a pantheon of deities, let alone coalesced their influence into a
hierarchical order or official church. Maybe they didn't always get
along, maybe they've been reluctant allies in the past, or maybe
greed dominated their hearts at the potential of seizing Dragonsgate
for their own. As divine
entities, they command a pretty potent legion of servitors at their
disposal, so a war could be protracted and last for eons if the gods
were all about on even footing as far as power levels are concerned.
Now, here's something interesting; let's say that the original gods
were jaded about the obliteration of their world, but nevertheless
had no intention of just packing up shop and washing their hands of
it. Then these upstart dragons pop into the scene and just start
digging on in. If I were a deity, my reaction would be pretty
unfavorable – some wrath and lightning bolts would be involved, for
certain. The dragons create the new denizens of Dragonsgate
before the older gods can say “WTF?” and, finally the two groups
of deities meet, exchanging some not-so-nice words. The older gods
might try to convert the nascent beings to their religion (ie. Away
from the dragons) and that's when I imagine the pot would boil over.
I also like the notion of a Loki-esque tricksterc
deity stealing the magic wands of the dragons to lend to the older
deities, and thus the divine war begins. There are obviously more
details to discuss about this war, but it could easily fill another
several pages, and we still have a lot of ground to cover, so I'll
think about having a separate post for the War of the Nine Wands. At
least we have a general idea of what it is though, so that counts for
a lot.
Also,
as it pertains to the conflict between the Elder Gods and the
Dragons, I wanted to mention a brief thing or two about the seeding
of new mortal life. While I don't think that the “Genetic Arks”
originally envisioned have much of a place in a fantasy setting (it
feels a little too science-fiction/science-fantasy), I do like the
idea of the original gods having a few “prototype” creatures that
they were planning on bestowing the Flame Imperishable2
upon. That's also getting a bit beyond the scope of things, but how
awesome would it be if a group of heroes found an ancient, ruined
site, and saw that there were a bunch of strange, peculiar statues
littering the area and became convinced that it was either the doing
of a very eccentric sculptor or a medusa,
only for the Big Reveal d
to indicate that the statues were actually going to be animated as
new creatures. From the DM POV, that is all kinds of awesome.
The
next major point was the Northern Exodus/Genetic Ark matter, which I
think has been sufficiently addressed, so I'll move onto the next
one.
The
First Council of Nations. Obviously, the event would occur after the
War of the Nine Wands, well within recorded history (I'm pretty sure
the War of the Nine Wands is something of mythic status, not cited as
fact or a recorded event, mainly because it happened so long ago). I
simply thought it was important to note because of its impact on the
extant world. The Council of Nations was set up by the nation of
Pazu, as I have already mentioned before. They are the consummate
diplomats of Dragonsgate, and it seems fitting to have them be
responsible for such a landmark event. I envision that once every
year, there is a grand summit where envoys from every nation (at the
nation, regional and city levels) gather to discuss matters of great
importance or far-ranging gravitas. The Treaty of Zelat (one of the
major cities of Pazu) is the document that binds its signatories to
the protocols and provisions laid out in the treaty. Let's say that
to this date, no one has violated the treaty, but Andujas has come
close in the past by attempting to annex territories from Ferrago and
Marad. Let's create some political tension where we can. As I've said
before, it can't be all sunshine and butterflies.
Next
point. The Construction (and War) of the Librams. There's been a lot
of major conflict already, but this would be the first protracted
conflict in living history. I think that this could be tied to the
creation or intended creation of a magical/arcane order attempting to
create easier (but still regulated) access to magica power. Or it
could be the unearthing of several ancient texts that pose a danger
to the world much like the horror
once did. So, these could be sources of potent magical energies that
have some significant risk to the people of Dragonsgate. Still, this
one is making me scratch my head a bit, so this might have to simmer
for a while.
Lastly,
we'll discuss the (a) Maradi Incursion, (b) the Andujan unification
and (c) the separation of the Algardian crown into that of Windmarch
and Seagate. Each of these regions is going to have its own history
that might be a bit beyond the scope of things in the immediate task
of our worldbuilding efforts, so I'll try to paint these in broad
strokes, leaving the finer details for articles that are essentially
profiles of the individual nations.
The
Maradi Incursion. Marad stretches beyond the map that we devised
originally, probably going for another 250-300 miles into the south,
where the caliphate terminates at the sea. Seems logical to me.
Anyway, the incursion represents the time in history where the
caliphate stretched its reach to the north, annexing territories held
by Andujan warlors and petty nobles, prior to the concentration of
power in Andujas proper (we'll talk about that below). The incursion
was eventually halted when the Andujan nobles managed to put aside
their squabbles and feuds and unite against a common foe. After the
Andujan unification, Marad was unable to maintain its momentum
northward, but was too strong to be driven back. Ever since, there
has been a sort of cold war state between the two, the only factor
that prevents all out war from igniting being the Council of Nations.
It should be noted that the Council was probably established as a
means of halting this conflict before it could escalate further (and
to prevent it from happening again). It should be mentioned that
Andujas and Marad are both signatories of the Treaty of Zelat.
The
Andujan Unification. As mentioned above, the unification was directly
in response to the Maradi threat, and the nobles of Andujas and their
factions looked past their differences, establishing an elective
monarchy with an Emperor voted into office by an Imperial Diet
comprised of representatives of each of the cities and noble
territories. The Emperor was advised by a council comprised of the
Dukes and Duchesses of each territory under his or her control. The
laws governing the office were drafted hastily in order to match the
threat of invasion, and as such, there are loopholes and exceptions
to the system that have yet to be addressed or exploited
(fortunately). In many ways, the entire system is an experiment, but
its success in driving back the threat from the caliphate made it an
extremely popular effort in the country and has contributed to it
taking a firm root.
The
splitting of the Algardian Crown. I've
prattled on for a while now, and I'm starting to run out of steam for
this particular effort, but I know that I want this to be some sort
of crisis of succession. There are numerous historical precedents for
this, and as such, it seems like a logical option. The King of Algard
passes away unexpectedly (without a direct male descendant) and there
are two potential heirs, both having strong claims to the throne. A
protracted political crisis ensues, and the nation is nearing the
point of civil war as the factions of either heir bristle at the
other's claim. A pact is eventually reached, and administered by the
nobility of the land, the crown's territories are split into two
realms, that of Windmarch and Seagate. Oddly enough, to this day, the
two nations remain staunch allies, probably because there was no
blood shed over the matter and both of the claimants did get what
they wanted – a crown and the title of King.
That
pretty much sums up our exploration of the history of the world, now
that we've figured out the most important stuff. Next time, I think
we'll start profiling the nations of Dragonsgate.
Should be fun! Also, I'll start exploring some of the other random elements from my miscellaneous list at the beginning of the post - they should fit better in the individual nation profiles anyway.
Footnotes:
a.
Coming back to Maradun of the Pit
and the Legion of the Unbreaking Ring
from my list of random knick-knacks and goodies, what if
his disciples found a way to bring him back?
It's a tale as old as villainy itself – the villain that comes back
from the darkness to resume his EVIL CAMPAIGN OF VILE VILLAINY,
usually only for the sake of villainy itself. Given that whatever
events have unfolded in the past, if he were to be brought back from
the dead, it would be the players' first time encountering him as a
threat, so it feels like less of an abusive trope and I'm comfortable
with throwing it into the mix. As for the Unbreaking Ring, why not
have it be an adamantine bauble that lends some significant reserves
of arcane power to the villain. In a way, it's the One Ring, but much
less of a plot device (see
MacGuffin). There always has
to be a source of power for the villain, and considering that this
artifact possesses its own wellspring of magical energy that is
beyond the purview of the tieflings, that gives Maradun a significant
advantage in plotting his plots. What exactly he's up to, who knows,
but he might have a keen interest in harnessing the destructive
potential of the horror
that caused his demise previously.
b.
The Clone Wars. A famous example of unsuccessful retconning or
retroactive story engineering. It's pretty clear that Lucas didn't
have too firm of an understanding what happened in the Clone Wars,
only that he made it up to sound like a cool backstory element in A
New Hope. That's entirely my
opinion, however (as a caveat).
c.
Loki
1.
Galactus
Disclaimer: This comment assumes the setting is being tied to D&D and/or Pathfinder.
ReplyDeleteI don't normally like using the alignment system, but when you've got a War of the Nine Wands and a game system with nine alignments baked in, it almost seems remiss not to link them.
That is an excellent idea - think I'll work that in for sure :D
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